SDPS NEWSLETTER – September 2010
ANNOUNCEMENTS:
Introduction To IDPA Clinic – Now Mandatory
This is a repeat from last months announcement, but it bears repeating. Our Clubs number one goal is for everyone to be able to come to a match, be safe, have fun, and get home in a reasonable amount of time. With over 95 shooters at almost every match this year, it is important that everyone understands our rules and safety procedures so that can happen. The past couple months there have been 16 and 11 “New to IDPA” shooters at our matches, two to four on each squad, who did not understand how to “load and make ready”, “unload and show clear”, didn’t understand muzzle direction limitations, were not “ready” when they were “on deck”, and didn’t understand how to tape, brass, and keep the squad and match moving … not to mention a couple of situations where the SO had to take action to keep everyone safe.
We want and welcome “new to IDPA shooters”, but they need to have enough knowledge about our sport to be “good safe citizens” and “productive members of their squad”… that is why the “IDPA Intro Clinic” is now mandatory, with a few specific exceptions that must be approved in advance by contacting Wayne Johnson. We also “adjusted” the name to better represent what the clinic is about an “Introduction to IDPA Action Pistol Shooting, Using Cover, Shooting While Moving, Scoring, Working a Match, Range Commands Used, and Range Safety” …….. “Intro to IDPA” instead of “New Shooter Clinic” for short.
Shade Dwellers
The problem continues with people not doing their "fair share" of the work required to run the match. If you are shooting you need to be helping tape, brass, and score. It's "tempting" when the squad sizes are large, because it only takes about 5 people to tape and reset the stage, so 10 of you can "e;rest" ...but that doesn't mean the SAME five people should be working every time. If any shooters persist in "hanging out in the shade" while others are working, the SO can give you first a "warning", if it continues a "procedural penalty" can be added to your score for that stage, finally, if you don't "get it" and help out you will be DQ'd from the match and sent home. We don't want to do this, but it is not fair to the other 100 shooters who do their part to have a handful of shooters not share in the workload. If you are unclear about what you should be doing, please go to the website www.sdps-idpa.org and read the article "How to Shoot a Match with SDPS" or take the Introduction to IDPA Clinic where we explain the requirements.
IDPA Defensive Mulit-Gun Match
IDPA now has a set of rules for their version of "3 Gun". It is different from the IPSC interpretation, should not take as long to shoot, and should be lots of fun. The first SDPS Defensive Multi-Gun (DMG) match will be on October 31st. Prior to that you will have the opportunity to take an "Intro to DMG Class" given by Duane Chinnow. In a DMG match you will shoot targets with your pistol, a shotgun and a rifle. There are several aspects of how to carry and handle the weapons that could get you disqualified if you do not follow proper safety procedures. Do you know the difference between "Patrol Ready" and "Cruiser Ready" for your long gun? How do you transition from one weapon to another? These important questions will be answered along with some "live fire" exercises to get you ready for your first match. Check the website under Training for more details on the October 10th Class.

DMG Practice Stage
Late Fees
Starting at the October match, regstration will end promptly at 9:00AM sharp. If you arrive late and want to shoot, there will be a late fee of $5, for now ....if the problem continues to grow, we may have to start not letting people who arrive after 9:00 shoot the match that day.
September 4th Match Summary
The match director this month was Allen Lowe, and he did a great job with a new concept. We tried something different this month with a "Bug Gun" sub-match included in the regular match. It was a cool idea, but unfortunately all the extra discussions on the walk through and some last minute changes delayed the start of the match by over half an hour, then some mechanical issues on a couple of stages didn't help matters much during the match. That combined with some squad imbalances kept us there at least an hour past our usual ending time ...it made up for the short match last month for Pizza and Prizes. :-)
In the BUG gun sub-match the competitors were limited to 10 round max for each stage, everyone else shot the stage "normally". BUG guns are "Back Up Guns" and normally are very compact guns with shorter barrels and limited magazine capacity. Most of the stages had lots of walls and barriers like you would find in "urban situations", which was very appropriate for the "BUG" aspect. Allen designed all the stages for the match.

I don't think I want to know what is happening here ... How much $?

Stage 1 "Rat Maze". Starting behind the barrels, at the signal engage the target through the "window" and the target to the right, then move down the wall engaging the other 5 targets as they become visable, using cover properly. (14R)

Stage 2 "Dangerous Dumpster". Start with the shopping bag in your strong hand, at the signal drop the bag and engage the targets using the dumpster for cover. (11R)

Stage 3 "Save the Baby". Start holding the baby in front of T1. At the signal, engage T1 and retreat to safety, set down the baby, and engage the remaining targets from cover. (9R)

Stage 4 "Late Night Deposit". Starting behind the barrels with a briefcase full of money, you engage T1 and T2 from cover, run across the hall engaging targets on the move, deposit the money into the deposit box, then engage the "pop-up" target and a second target through the window. (12R)

Stage 5 "Be Quick or Die". From the barrel, engage the steel which triggers a disappearing target on the right and a swinger on the left, you have to shoot them all. (6R)

Stage 6 "I Ain't Got No Money". From "surrender position" by the white barrels, engage T1-T3 while moving to the wall on your left. Engage T4 and T5 through the window, then move to the blue barrels and engage T6 who is trying to hide behind a pole. (12R)
We had 86 shooters for the match, with only 3 that had never shot with us before, 9 ladies, and 3 Junior’s. The Division winners for the September match were:
CDP Champion: John Mercurio Master 85.55 (19)
ESP Champion: Jim Griffiths Expert 80.85 (9)
SSP Champion: Robert Sharp Expert 76.30 (11)
SSR Champion: Gary Morgan Sharpshooter 136.73 (17)
BUG Champion: Chad Case Master 91.60 (10)
Ladies Champion: Kenna Sams SSP Sharpshooter 119.09 (24)
Junior Champion: Mark Combs SSp Marksman 125.83 (28)
This month the best stage scores were:
| Stage 1: | 16.69 (2) | Allen Lowe |
| Stage 2: | 11.98 (4) | Allen Lowe |
| Stage 3: | 8.97 (1) | Allen Lowe |
| Stage 4: | 14.51 (1) | Allen Lowe |
| Stage 5: | 5.07 (0) | Larry Sams |
| Stage 6: | 10.73 (0) | Robert Sharp |
Adding those up, we would get a Fantasy Shooter match score of 67.95 (8). Wow, Allen had the first 4 stages, I think that the most any one shooter has ever done .... but someone needs all 6 to be "Mr. Fantasy".....
The complete results are available at our website at www.sdps-idpa.org and follow the link to September 2010 Match Scores.
Next Match is Sunday October 3rd. Hope to see you there!
Till we shoot again…..
Bob Peake
SDPS Newsletter Editor